Hello. My name is
Eirik and this site is an attempt to collect my thoughts, and to provide the occasional guide to software.
Posts herein are my own opinions. Words like we or us is often used in the mathematical sense in posts, and does not imply consensus.
For a living, I help automate software operations of modern businesses. Generally, this means integrating existing cloud technologies on Kubernetetes, but occasionally some new tool gets written. Language-wise, the last six years have featured a lot of Rust due to its safety guarantees and great ecosystem, but also like to dabble.
- 2018 kube :: a kubernetes client and controller runtime for rust (donated to CNCF)
- 2016 muslrust :: a musl based build image for the cloud
- 2012 tournament :: a tournament state system for arbitrary competition formats
These days, kube takes the biggest portion of my open source time, as it has grown from a personal yak to a quite popular part of the rust ecosystem. I used to blog about kube, but now I slowly write guides at kube.rs and mostly do issue management and release automation for these repos instead.
Past colleagues might remember me from these semi-open work projects:
- 2018 babylon/shipcat :: babylon's helmfile like microservice system (safety fork - was needed lol)
- 2016 cisco/lal :: a language agnostic docker based build system (safety fork by the old build team)
In less busy times, I spent years of my life DMing D&D campaigns. The longest one concluded in pandemic times, and was a large part of my sanity in that period. Am currently absolved from further dubious plot juggling and a campaign related todos, but probably will resuming roleplaying shenanigans at some point
There exists a dusty, but laminated piece of paper with
Master of Mathematics on it. While no one has ever asked to look at it, it keeps being featured on my resume.
This esoteric + deteriorating knowledge is mostly used to over-excitedly tell people about group theory, and the importance of good abstractions, but I also solve basic arithmetic at work. All in all; a solid use of
As a kid, I played violin for a decade. Have got a couple of things to show for this; near perfect recollection of the solo-violinists repertoire, a weird desire to follow violin competitions, and a history of being a good target for bullying.
Nowadays, my 2017 p-series is my weapon of choice, and is helping me recover from violin trauma. It also continues my habit of committing useless chunks of finger movement to muscle memory, but comes with the side-effect of making me watch piano competitions.
If you are considering buying a violin for yourself/someone. Buy an
otamatone first to see if you think you can handle listening to someone wrangling with a fretless, non-linear interface for years. The instrument UX is terrible. You deserve better.
I prefer to join cooperative multiplayer steam games whenever the stars align timing-wise.
However, in times of procrastination (as is more usually the case), well-designed game mechanics that require some type of dexterity based mastery, or hit a very specific nerd-sniping target, have frequently drawn me in. Here are some time sinks from the ages:
Baldur's Gate 2: explored the maths behind character creation in 2022
Factorio: explored UPS optimizing a 5400SPM base in 2022
Dungeon Siege 2: found a mathematical solution to a dungeon in 2006
Team Fortress 2: trolling stage with weird weapons in ~2016
Team Norway; made highlights ~2002
No death runs
Celeste200: Core B / Summit B (2019)
Necrodancer: bolt low% / classic stats (mostly bolt, but did all chars)
Super Meat Boyiron man: Cotton / Dark Cotton (2014)